﻿//#define USE_DUNGEONBUDDY_DLL
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using CommonBehaviors.Actions;
using Styx;
using Styx.Common.Helpers;
using Styx.CommonBot;
using Styx.CommonBot.Frames;
using Styx.CommonBot.Routines;
using Styx.Helpers;
using Styx.Patchables;
using Styx.Pathing;
using Styx.TreeSharp;
using Styx.WoWInternals;
using Styx.WoWInternals.WoWObjects;
using Action = Styx.TreeSharp.Action;
#if USE_DUNGEONBUDDY_DLL
using Bots.DungeonBuddyDll;
using Bots.DungeonBuddyDll.Profiles;
using Bots.DungeonBuddyDll.Attributes;
using Bots.DungeonBuddyDll.Helpers;
using AvoidanceManager = Bots.DungeonBuddyDll.Avoidance.AvoidanceManager;

namespace Bots.DungeonBuddyDll.Dungeon_Scripts.Mists_of_Pandaria
#else
    using Bots.DungeonBuddy.Profiles;
    using Bots.DungeonBuddy.Attributes;
    using Bots.DungeonBuddy.Helpers;
    using AvoidanceManager = Bots.DungeonBuddy.Avoidance.AvoidanceManager;
namespace Bots.DungeonBuddy.Dungeon_Scripts.Mists_of_Pandaria
#endif
{
    public class DaggerInTheDark : Dungeon
    {
        #region Overrides of Dungeon

        public override uint DungeonId
        {
            get { return 616; }
        }

        public override void RemoveTargetsFilter(List<WoWObject> units)
        {
            units.RemoveAll(
                ret =>
                {
                    var unit = ret.ToUnit();
                    if (unit != null) { }
                    return false;
                });
        }

        public override void IncludeTargetsFilter(List<WoWObject> incomingunits, HashSet<WoWObject> outgoingunits)
        {
            foreach (var obj in incomingunits)
            {
                var unit = obj as WoWUnit;
                if (unit != null)
                {
                    WoWUnit currentTarget = null;
                    if (unit.Combat && (currentTarget = unit.CurrentTarget) != null && currentTarget.Entry == VoljinId)
                        outgoingunits.Add(unit);

                    if (unit.Entry == DarkhatchedSorcererId && unit.CastingSpellId == StasicSpellId)
                        outgoingunits.Add(unit);

                    if (Me.TransportGuid != 0 && Me.Transport.Entry == GoblinCannonId && unit.CanSelect && unit.Attackable && unit.IsHostile && unit.Distance <= 40)
                        outgoingunits.Add(unit);
                }
            }
        }

        public override void WeighTargetsFilter(List<Targeting.TargetPriority> units)
        {
            foreach (var priority in units)
            {
                var unit = priority.Object as WoWUnit;
                if (unit != null)
                {
                    if (unit.Entry == DarkhatchedSorcererId && unit.CastingSpellId == StasicSpellId && Me.TransportGuid != 0 && Me.Transport.Entry == GoblinCannonId)
                        priority.Score += 1000;
                }
            }
        }

        #endregion

        private const uint VoljinId = 67414;
        private const uint DarkhatchedSorcererId = 67748;
        private const int StasicSpellId = 133548;

        private const uint GoblinCannonId = 67694;
        private const uint DeathNovaId = 133804;
        private const uint BroodmasterNoshiId = 67264;

        private static LocalPlayer Me
        {
            get { return StyxWoW.Me; }
        }

        [EncounterHandler(0)]
        public Composite RootEncounter()
        {
            const uint healingWardId = 133005;
            const uint moguRunePowerupId = 133471;
            const int moguPowerAuraId = 133475;
            WoWAreaTrigger powerup = null;

            WoWAreaTrigger healingWard = null;
            WoWUnit myCachedTarget = null;

            return new PrioritySelector(
                ctx =>
                {
                    powerup = !Me.HasAura(moguPowerAuraId) || Me.GetAuraById(moguPowerAuraId).StackCount < 5
                                  ? ObjectManager.GetObjectsOfType<WoWAreaTrigger>()
                                                 .Where(a => a.SpellId == moguRunePowerupId)
                                                 .OrderBy(a => a.DistanceSqr)
                                                 .FirstOrDefault()
                                  : null;
                    return
                        healingWard =
                        ObjectManager.GetObjectsOfType<WoWAreaTrigger>()
                                     .Where(a => a.SpellId == healingWardId && !AvoidanceManager.Avoids.Any(b => b.IsPointInAvoid(a.Location)))
                                     .OrderBy(a => a.DistanceSqr)
                                     .FirstOrDefault();
                },
                new Decorator(
                    ctx => ScriptHelpers.CurrentScenarioInfo.CurrentStageNumber >= 4 && ScriptHelpers.IsBossAlive("Darkhatched Lizard-Lord"),
                    new Action(ctx => ScriptHelpers.MarkBossAsDead("Darkhatched Lizard-Lord"))),
                new Decorator(
                    ctx => ScriptHelpers.CurrentScenarioInfo.CurrentStageNumber >= 7 && ScriptHelpers.IsBossAlive("Broodmaster Noshi"),
                    new Action(ctx => ScriptHelpers.MarkBossAsDead("Broodmaster Noshi"))),
                // pickup powerups.
                new Decorator(
                    ctx => !Me.Combat && powerup != null && Navigator.CanNavigateFully(Me.Location, powerup.Location) && Me.Location.PathDistance(powerup.Location) <= 30,
                    new Action(ctx => Navigator.MoveTo(powerup.Location))),
                // use flamethrower 
                new Decorator(
                    ctx =>
                    (Me.HasAura("Flamethrower") || Me.HasAura("Cluster Rocket")) && !Lua.GetReturnVal<bool>("return ExtraActionButton1.cooldown:IsVisible()", 0) &&
                    Targeting.Instance.TargetList.Any(t => Me.IsFacing(t) && t.Distance <= 15),
                    new Action(
                        ctx =>
                        {
                            Lua.DoString("ExtraActionButton1:Click()");
                            return RunStatus.Failure;
                        })),
                // use Cluster Rocket
                new Decorator(
                    ctx => Me.HasAura("Cluster Rocket") && !Lua.GetReturnVal<bool>("return ExtraActionButton1.cooldown:IsVisible()", 0) && Targeting.Instance.TargetList.Any(),
                    new Action(
                        ctx =>
                        {
                            Lua.DoString("ExtraActionButton1:Click()");
                            SpellManager.ClickRemoteLocation(Targeting.Instance.FirstUnit.Location);
                            return RunStatus.Failure;
                        })),
                // use Death Beam
                new Decorator(
                    ctx =>
                    Me.HasAura("Death Beam") && !Lua.GetReturnVal<bool>("return ExtraActionButton1.cooldown:IsVisible()", 0) && !Targeting.Instance.IsEmpty() &&
                    Me.CurrentTargetGuid == Targeting.Instance.FirstUnit.Guid &&
                    (Targeting.Instance.FirstUnit.Entry != BroodmasterNoshiId ||
                     (Targeting.Instance.FirstUnit.Entry == BroodmasterNoshiId && Targeting.Instance.FirstUnit.CurrentTargetGuid != Me.Guid)),
                    new Sequence(
                        new DecoratorContinue(ctx => Me.IsMoving, new Action(ctx => WoWMovement.MoveStop())),
                        new WaitContinue(2, ctx => !Me.IsMoving, new ActionAlwaysSucceed()),
                        new Action(ctx => Lua.DoString("ExtraActionButton1:Click()")),
                        new WaitContinue(1, ctx => false, new ActionAlwaysSucceed()),
                        new WaitContinue(5, ctx => !Me.IsChanneling, new ActionAlwaysSucceed()))),
                // heal up if needed.
                new Decorator(
                    ctx => healingWard != null && Me.HealthPercent < 80 && Navigator.CanNavigateFully(Me.Location, healingWard.Location),
                    new PrioritySelector(
                        new Decorator(
                            ctx => Me.Location.Distance(healingWard.Location) > 3,
                            new Action(ctx => Navigator.GetRunStatusFromMoveResult(Navigator.MoveTo(healingWard.Location)))),
                        new Decorator(
                            ctx => Me.Location.Distance(healingWard.Location) <= 3,
                // we want to stay inside the healing circle until healed.. but if we have a target within range 
                // then continue down the behavior tree to allow Combat routine to run.
                            new PrioritySelector(
                                new Decorator(
                                    ctx =>
                                    (myCachedTarget = Me.CurrentTarget) == null ||
                                    (Me.IsMelee() && !myCachedTarget.IsWithinMeleeRange || Me.IsRange() && !Me.IsHealer() && myCachedTarget.Distance > 40),
                                    new ActionAlwaysSucceed()))))));
        }

        [ScenarioStage(1, "Stage 1")]
        public Composite StageOneEncounter()
        {
            WoWUnit voljin = null;
            return new PrioritySelector(
                ctx => voljin = ObjectManager.GetObjectsOfType<WoWUnit>().FirstOrDefault(u => u.Entry == VoljinId),
                new Decorator<WoWUnit>(unit => unit.CanGossip && Me.RaidMembers.All(r => r.IsAlive), ScriptHelpers.CreateTalkToNpc(() => voljin)));
        }

        [ScenarioStage(3, "Stage 3")]
        public Composite StageThreeEncounter()
        {
            var stageLoc = new WoWPoint(1155.554, -119.4679, 476.1445);
            return
                new PrioritySelector(
                    new Decorator(
                        ctx => Me.IsTank() && Targeting.Instance.IsEmpty() && Me.Location.Distance(stageLoc) > 10, new Action(ctx => ScriptHelpers.MoveTankTo(stageLoc))),
                    new Decorator(ctx => Me.IsTank() && Targeting.Instance.IsEmpty() && Me.Location.Distance(stageLoc) <= 10, new ActionAlwaysSucceed()));
        }

        [ScenarioStage(4, "Stage 4")]
        public Composite StageFourEncounter()
        {
            const uint theSpringSaurokSlayerId = 67706;

            var boatLoc = new WoWPoint(1175.009, -113.7557, 474.3802);
            WoWUnit boat = null;

            return new PrioritySelector(
                ctx => boat = ObjectManager.GetObjectsOfType<WoWUnit>().FirstOrDefault(u => u.Entry == theSpringSaurokSlayerId),
                new Decorator(
                    ctx =>
                    Me.TransportGuid == 0 && Me.IsTank() && (boat == null || Me.PartyMembers.All(p => p.TransportGuid != boat.Guid || p.TransportGuid == GoblinCannonId)),
                    new PrioritySelector(
                        new Decorator(ctx => boat == null || !boat.WithinInteractRange, new Action(ctx => Navigator.MoveTo(boat == null ? boatLoc : boat.Location))),
                        new Decorator(ctx => boat != null && boat.WithinInteractRange, new Action(ctx => boat.Interact())))),
                // boat behavior
                new Decorator(
                    ctx => Me.TransportGuid != 0 && Me.Transport.Entry == GoblinCannonId,
                    new PrioritySelector(
                        new Decorator(
                            ctx => !Targeting.Instance.IsEmpty(),
                            new Action(
                                ctx =>
                                {
                                    if (Me.CurrentTargetGuid != Targeting.Instance.FirstUnit.Guid)
                                        Targeting.Instance.FirstUnit.Target();
                                    WoWMovement.ClickToMove(Targeting.Instance.FirstUnit.Location);
                                    for (int i = 4; i >= 1; i--)
                                    {
                                        // check if action is off cooldown.
                                        if (
                                            !Lua.GetReturnVal<bool>(
                                                "local id=select(8,GetPetActionInfo({0})) if GetSpellCooldown(id) == 0 then return 1 end return nil", 0))
                                        {
                                            Lua.DoString("CastPetAction({0})", i);
                                            if (Me.CurrentPendingCursorSpell != null)
                                                SpellManager.ClickRemoteLocation(Targeting.Instance.FirstUnit.Location);
                                            Navigator.NavigationProvider.StuckHandler.Reset();
                                        }
                                    }
                                })),
                        new Action(ctx => Navigator.NavigationProvider.StuckHandler.Reset()))));
        }

        [ScenarioStage(7, "Stage 7")]
        public Composite StageSevenEncounter()
        {
            const uint brokenMoguTabletWestId = 67862;
            const uint brokenMoguTabletEastId = 67863;
            var encounterLoc = new WoWPoint(1588.567, 0.8281479, 479.2451);

            WoWUnit tablet = null;
            return new PrioritySelector(
                ctx =>
                {
                    var stage = ctx as ScenarioStage;
                    tablet =
                        ObjectManager.GetObjectsOfType<WoWUnit>()
                                     .FirstOrDefault(o => o.Entry == (!stage.GetStep(1).IsComplete ? brokenMoguTabletWestId : brokenMoguTabletEastId));
                    return stage;
                },
                new Decorator(ctx => Me.IsTank() && tablet == null && Targeting.Instance.IsEmpty(), new Action(ctx => ScriptHelpers.MoveTankTo(encounterLoc))),
                new Decorator(
                    ctx => tablet != null && Me.IsTank() && Targeting.Instance.IsEmpty(),
                    new PrioritySelector(
                        new Decorator(
                            ctx => tablet.WithinInteractRange,
                            new Action(
                                ctx =>
                                {
                                    if (Me.Mounted)
                                        Mount.Dismount();
                                    tablet.Interact();
                                })),
                        new Decorator(ctx => !tablet.WithinInteractRange, new Action(ctx => Navigator.MoveTo(tablet.Location))))));
        }

        [EncounterHandler(67263, "Darkhatched Lizard-Lord")]
        public Composite DarkhatchedLizardLordEncounter()
        {
            WoWUnit boss = null;
            const uint stasisTrapId = 133051;
            const int waterJetsId = 133121;

            WoWAreaTrigger trap = null;

            return new PrioritySelector(
                ctx =>
                {
                    trap = ObjectManager.GetObjectsOfType<WoWAreaTrigger>().Where(a => a.SpellId == stasisTrapId).OrderBy(a => a.DistanceSqr).FirstOrDefault();
                    return boss = ctx as WoWUnit;
                },
                new Decorator(
                    ctx => trap != null && boss.CurrentTargetGuid == Me.Guid && !AvoidanceManager.IsRunningOutOfAvoid && trap.Distance > 4,
                    new Action(ctx => Navigator.MoveTo(trap.Location))),
                ScriptHelpers.CreateAvoidUnitAnglesBehavior(ctx => boss.CastingSpellId == waterJetsId && boss.Distance <= 20, () => boss, new ScriptHelpers.AngleSpan(0, 120)));
        }

        [EncounterHandler(67264, "Broodmaster Noshi")]
        public Composite BroodmasterNoshiEncounter()
        {
            WoWUnit voljin = null;
            const uint broodmasterNoshiId = 67264;
            const uint stalaciteId = 67755;
            AddAvoidObject(ctx => true, 4, stalaciteId);
            var encounterLoc = new WoWPoint(1588.567, 0.8281479, 479.2451);
            AddAvoidObject(ctx => Me.HasAura("Fixate"), () => encounterLoc, 40, o => Me.IsRange() && Me.IsMoving ? 15 : 10, broodmasterNoshiId);

            WoWUnit boss = null;
            return new PrioritySelector(
                ctx =>
                {
                    voljin = ObjectManager.GetObjectsOfType<WoWUnit>().FirstOrDefault(u => u.Entry == VoljinId);
                    return boss = ctx as WoWUnit;
                },
                new Decorator(
                    ctx => voljin != null && voljin.Distance > 15 && (boss.CastingSpellId == DeathNovaId || voljin.HasAura("Big Bad Voodoo")),
                    new Action(ctx => Navigator.MoveTo(voljin.Location))),
                new Decorator(
                    ctx => Me.HasAura("Big Bad Voodoo") && Me.IsMelee() && voljin.Location.Distance(boss.Location) > 10 + boss.MeleeRange(), new ActionAlwaysSucceed()));
        }

        [EncounterHandler(67266, "Rak'gor Bloodrazor")]
        public Composite RakgorBloodrazorEncounter()
        {
            WoWUnit boss = null;
            const uint rakgorBloodrazorId = 67266;
            const uint summonGasBombId = 132992;
            AddAvoidObject(ctx => true, 6, o => o is WoWAreaTrigger && ((WoWAreaTrigger)o).SpellId == summonGasBombId);

            return new PrioritySelector(ctx => boss = ctx as WoWUnit);
        }
    }
}